Product design
I turn product goals and user needs into flows, wireframes, responsive interfaces, prototypes and design systems.
↗I design and build useful digital products at the intersection of product thinking, software and AI.
Explore work↘What I bring / 01
I understand the full conversation around a digital product: what the user needs, what the interface should communicate, how AI can help, and what developers need to make it real.
I turn product goals and user needs into flows, wireframes, responsive interfaces, prototypes and design systems.
↗My computer science background helps me design with implementation in mind, build interfaces and communicate clearly with engineers.
↗I explore where AI genuinely reduces friction, then shape the prompts, interactions, feedback and safeguards around the capability.
↗Selected work / 2025—26
Product design × AI engineering
A Groq-powered learning platform that turns uploaded materials into grounded answers, summaries, flashcards, quizzes and focused study plans.
Students often have the material but not the structure, time or guidance needed to study it effectively.
I shaped the product architecture, interface system, secure data and AI workflows, mobile application and responsive launch experience.
Brand expression × Web development
A confident, responsive company website that turns OSUKO’s standards, services and project process into a clear path from first impression to enquiry.
A growing construction company needed a credible digital presence that could communicate capability and care without feeling like a generic contractor template.
I shaped the information architecture, visual direction, responsive experience and front-end delivery, connecting brand storytelling to a useful project enquiry flow.
Fintech UX × Interface systems
A focused fintech dashboard for funding a wallet, paying utilities, buying airtime and data, and tracking every transaction in one place.
Several payment services, form requirements and transaction states needed to feel like one predictable and trustworthy system.
I designed the dashboard hierarchy, reusable service patterns, payment forms, status feedback and account experience.

Research × Mobile product design
A complete food-ordering journey shaped through research, personas, information architecture, high-fidelity screens and prototyping.
Help hungry users move from discovery to checkout quickly, without making choice and navigation feel overwhelming.
I worked across research, personas, flows, mobile interface design and interactive prototyping to create a coherent end-to-end journey.
Tools I use / 02
Flows, wireframes, UI systems & prototypes

Research synthesis, ideation & AI workflows
Product thinking, writing & code collaboration
Fast visual communication & presentations
Front-end development, testing & debugging
Version control & product collaboration
Build & delivery stack
From semantic web foundations to cross-platform mobile apps, component systems and production deployment.
Semantic structure
Responsive visual systems
Typed product code
Component interfaces
Cross-platform mobile apps
Production web applications
Deployment & analytics
How I work / 03
I move between user needs, interface decisions and technical constraints throughout the project—not as disconnected phases.
I clarify the product goal, users, context and constraints, then organise what I learn into a useful problem definition.
User flows, information architecture and low-fidelity wireframes help me test the logic before visual polish gets in the way.
I build responsive interface systems and interactive prototypes that make decisions tangible for users and collaborators.
My development knowledge helps me test feasibility, debug issues and iterate with a clearer understanding of the final product.

About me / 04
I’m a product designer with a BSc in Computer Science and a growing practice across digital product design, software and applied AI.
You may also find my work under my full name, Kenechukwu Okoye-Chine, or through my online identity, Koda the Great.
I care about user-centred experiences that balance function and aesthetics. I’m at my best collaborating on meaningful products, untangling complex problems and turning them into interfaces people can use without friction.
Nnamdi Azikiwe University · 2021—2024
TS Academy — practical training in research, wireframing, interface design and prototyping.
Experience / 05
Binary Brawlers
Translating product ideas and user needs into flows, wireframes, responsive interfaces and interactive prototypes.
Larkwave Tech
Contributed to user-centred digital products while working across design thinking and technical delivery.
Momentom
Designed the experience and interface for an e-commerce platform connecting buyers and vendors.
Working principles / 06
Good products explain themselves through hierarchy, language and predictable behaviour.
I use AI and software capability when they improve the experience—not just because they are available.
The strongest outcomes come from sharing unfinished thinking, testing assumptions and learning together.